Nothing like a quick fist to the face to get things rumbling! These actions can only be done once per hour, but allow you to deal damage without taking any yourself.


Punch damage can vary quite a bit; it's generated as a random number between 1 and your Maximum Punch Damage (MPD).

Increasing your Health attribute will also increase your MPD, however if you are punching someone with less health than you, their MPD will be used instead of yours.

You might think a Punch would be a great way to stick it to a higher level player, but don’t get too cocky. Any aggressive move against a higher level player will leave you open to retaliation, even if you are normally below their Fight Range!